@startuml
sprite $burst_mode [48x48/16] {
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00FFFF0000FFFF00004DFFFFFFFFFFFFFFFFFFFFFFFFD400
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00FFFF0000FFFF0000FFFFFFFF54FFFFF50003FFFFFFFF00
00FFFF0000FFFF0000FFFFFFF8007FFF8000006FFFFFFF00
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00FFFF0000FFFF0000FFFFFFFFFFFFFFFFFFFFFFFFFFFF00
00FFFF0000FFFF0000FFFFFFFFFFFFFFFFFFFFFFFFFFFF00
00FFFF0000FFFF0000EFFFFFFFFFFFFFFFFFFFFFFFFFFE00
00FFFF0000FFFF00004DFFFFFFFFFFFFFFFFFFFFFFFFD400
000000000000000000000000000000000000000000000000
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}


!define MATERIAL_BURST_MODE(_alias) ENTITY(rectangle,black,burst_mode,_alias,MATERIAL BURST_MODE)
!define MATERIAL_BURST_MODE(_alias, _label) ENTITY(rectangle,black,burst_mode,_label, _alias,MATERIAL BURST_MODE)
!define MATERIAL_BURST_MODE(_alias, _label, _shape) ENTITY(_shape,black,burst_mode,_label, _alias,MATERIAL BURST_MODE)
!define MATERIAL_BURST_MODE(_alias, _label, _shape, _color) ENTITY(_shape,_color,burst_mode,_label, _alias,MATERIAL BURST_MODE)
skinparam folderBackgroundColor<<MATERIAL BURST_MODE>> White
@enduml